The WoWinSchool Project continues to amaze me. What began in 2009 has grown, evolved, and continues to engage students in unique and exciting ways. The keys are tapping into relevance and creating a space in which what our Heroes learn relates to the context of their experiences.
The curriculum that Craig Lawson and I wrote for the program and released in June of 2011 has resonated with other pioneering educators around the globe. This year has been no exception. With the more affordable, dynamic MMO’s entering the market and game-based learning gaining the attention of district-level decision makers, more Lorekeepers (teachers) are taking up the banner and guiding a new generation of student-heroes into this adventure in learning.
The adaptability of the learning quests in the curriculum makes it suitable for games beyond World of Warcraft. In Pender County Schools, our programs have made a significant transition to a new world. The subscription fees associated with WoW have, historically, made it cost-prohibitive for many would-be additions to the program. As our allotment of 60-day subscription cards began to dwindle, I began to research viable alternatives that might allow us to continue our momentum.
I experimented with Rift and Star Wars: The Old Republic, and though they have merits, both, at the time, were subscription-based, and in my experience, didn’t provide the epic-level experience we’d had in WoW. I began following the developments of ArenaNet’s Guild Wars 2 and held out hope that this might be the one. A month after release, I was convinced. Around this same time, LeVonda Vickery from the REACH School in Oregon, contacted me regarding her desire to use our curriculum with Guild Wars 2. So, I wasn’t the only one thinking about the possibilities! Guild Wars 2 would take us and our program forward, providing our heroes with deep, story-driven content, while adding a huge layer of community-driven experience I felt had always been lacking from World of Warcraft.
We conducted a test to see how well it would fit with a group of five students in Cape Fear Middle’s SAGA class. Their feedback was very positive and the game performed acceptably on our newest Dell desktops (with integrated graphics) and beautifully on our Alienwares. After discussing with our school-based Lorekeepers, we agreed. “It’s time to move to Tyria!”
All of our 30+ Heroes have now embarked on a new adventure in Tyria. GW2’s emphasis on character and story during character creation really sets the stage for focusing on a player’s role in the bigger picture of world events. The unique level-adjusting system means that players who have outpaced their guild mates in level can go back to support their lower-level friends while still being challenged.
GW2’s focus on guilds also creates unique opportunities for our student guild, The Legacy, to engage with the larger server community. The perks that guilds earn for gaining influence points (by working together in the game), allow for students to have a greater say in the direction of their community takes. A great example of how we’re taking advantage of this is with our recent guild emblem contest.
Already, more schools have joined or expressed an intent to join the program in the near future. The Legacy Guild is growing! Exciting possibilities are on the horizon!
OnlineUniversities.com has compiled a great list of videos on game-based learning and learning with games. Take a look: http://www.onlineuniversities.com/blog/2012/09/50-awesome-videos-gaming-teachers/.
Games in Education 2012 is underway. Already, incredible ideas and resources are being shared by educators from across the country who are bringing game-based learning to their students! Today, I’m presenting on a new project, SAGA (Story and Game Academy). It’s always my goal to give teachers resources they can use to get started with games in their own schools when I present. All of the links and resources from today’s presentation can be found here: http://edurealms.com/?page_id=613.
Here’s a fantastic infographic by Knewton that shares some great concepts behind applying game design techniques to instructional design. I also might add that 3DGameLab does this beautifully and makes these ideas accessible to classroom teachers (click for a larger view):
I had a fantastic two days at NCSLMA 2011, where I was honored to present on using video games in education. Sarah Justice did an amazing job of organizing a great learning and networking opportunity. Of course, anyone who has a Doctor Who Quote in their signature gets big props from me:
Gwyneth Jones delivered an call to arms for librarians across the state! Let her passion for learning and “little monsters” (a la Lady GaGa) be an inspiration for us! You can find her resources here and be sure to check out her blog, The Daring Librarian.
During awards, the media center of one NC school was described as “the hub.” I love this! That’s exactly what our media centers should be! A hub of: learning… inspiration… creativity… engagement. What will it take to make your media center that kind of hub?
There were so many great educators there, and I didn’t have enough time to meet them all. The ones who I spoke with and who braved my sessions seemed genuinely passionate about learning and eager to try new things. Today, some even endured part of my presentation on the street! (Yeah, there was a fire alarm!) There were great sessions scheduled during each time slot! However, that’s the beauty of sharing and the web. If you missed my sessions and are interested in learning more, all of my resources are here. Steal… liberally.
Over the past two years I’ve been approached by several people from around the world inquiring about our World of Warcraft in School Project. Yet, despite the numerous contacts, I’m only aware of two other schools/school systems who’ve started similar projects. Of course, there are many potential barriers from costs to people-barriers. Craig Lawson (@midlawsondle) and I have worked over the past year to create a full-year, standards-aligned language arts course that is based on World of Warcraft. We have several goals in doing so:
1. We want to demonstrate that there is value in considering commercial, off-the-shelf games for curricular integration.
2. We want to share our work with anyone else who might take it on, and in doing so, expand the network of educators who are exploring the potential that games like this hold for the classroom.
3. We want to create a model (using the term loosely, here) upon which similar projects, perhaps using other games might be built.
4. We hope that others will look at the work and expand on it, improve it, and share it.
5. We want to show that, “Yes! You can do this.”
Last Friday, we decided to kick it out of the nest. It’s a work in progress and we sincerely welcome your feedback. If you want to start something similar in your school, it contains most of what you need to get started. For what’s missing, well, that’s where the power of networking comes into play. Contact me, especially via Twitter (@PCSTech), and I’ll do my best to fill in the gaps.
If you’d like to download the .PDF of the curriculum, you can find it on the project wiki or preview it below:
Very excited to have had a hand in helping Zack and the cool folks at the EdGamer podcast connect with the cool folks behind Boise State’s 3D GameLab. Chris Haskell, one of the visionaries behind the 3D GameLab, joins Zack Gilbert for this week’s EdGamer episode 11. If you’re not familiar with 3D GameLab, it’s essentially a tool designed to support a quest-based learning format that emphasizes learner choice while guiding learners through a course of study. I really feel a tool like this could prove invaluable in moving us to a new paradigm of instruction. Chris Haskell and Lisa Dawley get it. Check it out the podcast at: http://edreach.us/2011/05/14/edgamer-episode-11-3d-gamelab-from-boise-state-university.
Did you know that Google would allow you to view readability-filtered search results? I was tipped off to this hidden feature by Alicia Taylor, a district media coordinator, who sent me the Huffington Post article on the feature. To use this feature, simply conduct a Google search, then on the left side of your results, click “More SearchTools” and select “Reading level.” The results of your searches can then be filtered by basic, intermediate, or advanced. So, I compiled a small sampling of results (% of results at each level), mostly games and a few other topics and put them in a table. Interesting results:
This week’s EdGamer Podcast features a fantastic talk by James Gee on his views on learning and games. It’s excellent. Listen – http://edreach.us/2011/05/04/edgamer-episode-10-games-and-learning-with-james-gee/