Paper, pencil, and dice games are fundamentally simple. Players track information for their imaginary characters using sheets that keep track of vital numbers like health, charisma, dexterity, and strength. With a roll of a few special dice, the outcomes of combat or encounters with story characters are determined and drive the game play forward. Likewise the Game Master/Dungeon Master sets the backdrop, spins the initial story, spurring the players on to adventure and uses their own dice rolls to randomize outcomes within a set of parameters. Game sessions are engaging, imaginative, and far from canned experiences which makes them incredibly compelling.
So, what if a teacher were to take the best elements of the role of a game master to create an adventure in learning for their students? What if that thematic unit you’d planned for October were not only immersive but also playable? That’s the topic of one of my recent presentations. Take a look!