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Tag: Games

WoWinSchool: A Hero’s Journey – Anatomy of a Typical Week

by Lucas on Sep.01, 2010, under Education, Games

Though we’re nowhere close to having a complete, 36-week course available to share with the world, we do have about 1/4 of the course completed. (Also known as building the plane while in the air!)  So, what in the world does this look like?  How is the Moodle set up?  Though we’re not quite ready to offer guest access to the Moodle yet, I thought I’d give a sneak-peak of some examples of what we’re doing.  I took some screenshots from our course showing how we’re setting it up and put them into a presentation, uploaded to Slideshare.  To be able to read the text clearly, you may want to view full screen or download the presentation.

One feature we’ve added recently, and as instructors are having a blast with, is in-class achievements.  For example, we challenged students to successfully “friend” each of their classmates in the game.  The two students who successfully completed this on the first day assigned, were awarded the “Fast Friend” achievement.  We’re creating game-like achievement badges for unlocking these and then adding them to the students’ Moodle profiles.

-Lucas

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I Feel Like I’m Raiding With A Bunch Of Middle Schoolers

by Lucas on Nov.17, 2009, under Games, Thoughts

WoWinSchool Day 1 Reflections

dwarf_rudeI am reminded of the sort of cliche’ scene from a military movie where you see the new recruits arrive at boot camp and their drill sergeant, sputtering and screaming, has a short time to whip them into a cohesive fighting unit.  Yesterday was our first day of the WoWinSchool Project.  We had about ten students and expect a few additions in the coming days.  For the sake of time, because I have to be at work shortly, I’ll share a few reflections:

  • I was reminded today why I went into education.  The interaction with students was something I’ve missed since leaving the classroom to take the Instructional Technology Coordinator position for my district.  Working with this after-school program will fill that gap.
  • Throughout the development of this project, I’ve tried hard to keep my expectations in check.  Yesterday I was reminded why.  These are middle school kids.  They are not necessarily the most academically motivated ones nor the stereotypical teachers’ pets, either.  That has to frame everything that comes out of this experiment.
  • The number one challenge, yesterday, was encouraging students to be thoughtful about choosing their character’s class.  Normally, a player simply picks a class and starts playing, but thinking long-term, we’ll need balanced groups for grouping and raiding later as the students advance in level.  In the same way everyone can’t be the quarterback on a football team, everyone can’t be a mage or rogue.  We started by giving the students the game manuals (yeah, I know, no one reads game manuals), and asked them to spend about ten minutes reading about what each class can do.  Did they do it?  Nahh…  Perhaps a better approach would be to simply put all the needed choices in a hat and have them draw them out.  Then, you could let them trade as needed.
  • Having Arik, our high school senior, who’s volunteering with the program as part of his senior project, was a huge help.  The kids seemed to respond really well to him.
  • While we were explaining the project, the expectations, the idea of choosing your class and such, the kids were chatty, giggling, and largely not paying any attention.  Really, who can blame them?  They’ve been talked at by teachers all day.  However, once they got into the game, their attention transformed.  It was really remarkable.

So, going into day two, I remind myself of this:  learning is messy business.  The best laid plans become something altogether different when you’re in the trenches.  Remember, this is a grand adventure.  I can’t wait to see them form groups and run their first dungeon…

-Lucas

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The WoW Factor: Cognitive Dissonance and WoWinSchool the Focus of THE Journal Article

by Lucas on Nov.12, 2009, under Education, Prof. Development

erudIf you haven’t read the recent issue of THE Journal, be sure to take a look at the article.  It’s a great discussion of how the Cognitive Dissonance Guild is supporting educators’ explorations in the virtual world, World of Warcraft.  There’s also discussion of our very own WoWinSchool Project!

-Lucas

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Off to Games, Learning and Society Conference 2008!

by Lucas on Jul.07, 2008, under Education, Games

Well, I fly out Wednesday, headed to Madison, Wisconsin for the 2008 Games, Learning, and Society Conference.  I was awared an educator’s scholarship to attend this year’s conference but will also be presenting our work with Squeak (http://www.useitproject.org) in the Poster Session at the conference.


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