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Miscellaneous

Waiting on WoW, Students Gaming With SIMS 3 on the iPod Touch!

by Lucas on Oct.07, 2009, under Education, Games, Miscellaneous, Prof. Development

It’s been a bit since my last update, so I thought I’d share what’s going on with the WoWinSchool Project and share another project that I’m working on.

I’m still waiting on the State to release EETT funds so that we can begin purchasing software and accounts for the students in the WoWinSchool Project.  As soon as that funding comes through (and it should be any day now), the project will begin moving ahead, full steam!  Keep an eye on the project Wiki for updates.  In the mean time, check out the podcast I and other WoW-playing educators did with Rik at RezEd – http://www.rezed.org/page/rezed-podcast-40-discussions.  Also, be on the lookout for an article on the project in THE Journal at some point soon.

So, let me share with you another project I’m involved in that involves students and gaming in the classroom.  One of our middle schools, Cape Fear Middle, purchased a mobile lab of iPod Touches.  It’s awesome.  An idea struck me, based on the discussion that Henry Jenkins had about the Nickel and Dimed Challenge for SIMS 2.  “Why don’t we have students play SIMS 3, and do similar project?”  So, Craig Lawson, 7th-Grade language arts teacher, is doing just that with his students.

Students are using the SIMS 3 on the iPod Touch to learn about the elements of fiction.  Their experiences playing the game are serving as a foundation and inspiration for their writing.  Students began by writing about the characteristics of their SIM:  traits, motivations, and desires.  They then switched with their partner and after playing their partner’s SIM, trying to determine that SIM’s characteristics.  Today, they began writing stories about their SIM either in 1st or 3rd-person point of view or a game manual if they drew (out of a hat) 2nd-person point of view.  We’re also planning to have students create web-comics (all on the iPod Touch) telling stories about their SIM.

Later this year, the social studies teacher will be using Civilization Revolution to teach some of the concepts in that curriculum.

All of this is being documented/shared on the wiki:  http://ipodgamesforlearning.pbworks.com.  There are lessons, hardware/software information, student videos, and more there.

Check it out!

Here’s a video of a student explaining the first assignment:

-Lucas

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World of Warcraft on the iPhone?

by Lucas on Apr.27, 2009, under Games, Miscellaneous

Well, I saw the video, and then it was taken down…  What could that mean?  Whether or not an app like  this would expand the player base remains to be seen.  I strongly doubt I could heal a 25-man Naxx or Ulduar raid from my iPod Touch or an iPhone.  But, checking the auction house?  Chatting?  Sure!  I managed to find the video again at http://www.mmosite.com

Looks legit to me…

-Lucas

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Court Overturns California Violent Video Game Law

by Lucas on Mar.01, 2009, under Miscellaneous, Thoughts

As reported in the L.A. Times, a 9th Circuit Court of Appeals in California has overturned a law requiring a label that reads, “18,” to be affixed to any “violent” video game.  Part of the problem with the law was the fuzzy definition of “violent” and the lack of a clear link that shows violent video games cause psychological/neurological harm.

Again, parents can make these decisions and should be closely aware of what their children are doing, anyway.

-Lucas

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GLS 2008 – USeIT – Using Squeak to Infuse Information Technology into the STEM Curriculum

by Lucas on Jul.10, 2008, under Education, Games, Miscellaneous, Prof. Development, Research


GLS 2008 - The USeIT Poster

The USeIT Poster Presentation at the Games, Learning, and Society Conference for 2008 went exceptionally well. Many visitors came by to see the work that students and teachers were doing in Squeak as part of the NSF-funded project. There seemed to be a great interest in the results of the project to date and curiosity about how Squeak will be utilized in the high schools next year. Students’ work was a hit!

To learn more, visit: http://www.useitproject.org

-Lucas

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New Worlds, New Models?

by Lucas on Apr.17, 2008, under Education, Miscellaneous, Thoughts

The more I dive into the topic of gaming and education, specifically ideas focusing on education in virtual environments, I’m increasingly finding that there’s a disconnect between traditional instructional design models and game design models.  Yet, I find a contradiction here:  there’s an increasing number of folks out there claiming that games have tremendous educational potential. Is it possible to have a game that is highly effective for instruction and yet no systematic instructional design model was applied to its creation?

Consider this quote taken from Mark Prensky’s Don’t Bother Me Mom — I’m Learning:

“Whenever you add an instructional designer, they suck the fun out” -a game designer

Why is that?  Are instructional designers overly concerned with stringent application of very linear models?  Are we too obsessed with framing learning in terms of behavioral objectives?

I came across an archived webinar given by Dr. Lisa Dawley from Boise State University.  Dr. Dawley works with EdTech Island in Second Life.  She’s doing research related to virtual worlds and education.  In her webinar she states:

“When we take an educational instructional design model and try to apply it to gaming engines or gaming environments, we often come out with very boring products that kids don’t want to play or adults don’t want to use.  Why is that?  What causes that?”

And those are my questions too!  From my years in the classroom as a secondary science teacher and my subsequent interactions with students outside of school playing World of Warcraft or games over XBox Live, it is very clear to me the difference in students’ engagement in those two arenas.  Students do learn not only broad concepts while playing these games but also a great deal of factual information as well.  Why is it that I can have a student who can explain to me each step in a complex quest to raise my faction with Shatari Skyguard (a fictional organization in World of Warcraft), and yet can’t recall the steps of mitotic cell division? Engagement!

Dr. Dawley goes on to ask a very good question:

“Can you create the level of engagement you get in World of Warcraft or Everquest?”

Bingo!  I think that’s perhaps the question.  If we can begin to design games that generate that level of interactivity and engagement, then I think we can do some amazing things with games.  Though traditional models of instructional design have their place, let’s modify them or even create new ID models for the development of games and simulations!

There’s an interesting blurb about this debate on Jerz’s Literacy Weblog.

-Lucas

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Second Skin Trailer

by Lucas on Apr.14, 2008, under Miscellaneous

Just found this link today via my Twitter network. Second Skin looks as though it will be an interesting film. Watch the trailer below:

-Lucas

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Response To Warlick’s “What’s Your Story?” Post

by Lucas on Mar.27, 2008, under Education, Miscellaneous, Thoughts

It’s always amazing to me how things work out.  “Don’t Bother Me Mom – I’m Learning” by Mark Prensky just arrived from Amazon yesterday and I was immediately enthralled.  Of course, he’s “preaching to the choir” with me as a reader, but it’s so awesome to see that someone has organized and verbalized many of the things I’ve known for the past nine years of teaching.

What’s particularly interesting is that David Warlick posted in 2 Cents Worth today an article about a forum that he’ll be moderating in Texas.  David asks three questions of his readers that parallel the topics of discussion at this forum.  Prensky’s description of the gap between digital natives and digital immigrants certainly addresses why these discussions are taking place.

Here are my responses to David’s questions:

1. “What does the future hold for education?”

By this, I assume the implication is “public education.” At least that’s the stance I’ll take in my response. I believe there’s a huge disconnect between the way our students operate and the way our schools operate. It could simply be the digital divide betweens the immigrants and the natives. The dissemination of new technologies (especially those that are collaborative in nature) and their rate of adoption has progressed so rapidly that our industrial-age schools have been left in the dust. Change is a process, often a painful one, but often necessary. Our instruction, even my own while I was in the classroom, is often very linear and packaged. Admittedly, once I had a formula that could produce 100% proficiency on standardized state testing, I was very reluctant to deviate from it. It was student performance on those high-stakes tests that put my head on the chopping block. I’m not sure this system can sustain this disparity. The future holds inevitable change.

2. “What do schools and districts need to do to prepare for the future?”

We need to stop and ask ourselves: can we let go? I’m sure there’s no easy answer to that. Again, this change is likely to be a painful one because it threatens some of the foundational ways that schools operate. However, if we are to prepare, first I think we need to start planning for change yesterday. We must be very forward-thinking and willing to take some risks. Of course, the concepts of “risk” and “public education” are, in my view, diametrically opposed to each other. That’s why we may see the rise of non-government funded education in the future. Currently, there’s too much bureaucracy, red-tape, and fear of litigation, to be cutting-edge in public education. However, to put aside some pessimism, discussions like these, by the leaders of school districts are a positive step.

3. “What will this future require of communities?”

Our public schools, in some regards, are simply a sub-set of the surrounding community. The digital divide between generations extends beyond the campus. The community as a whole will also be required to make some fundamental changes in the way they perceive education. For example, a local business that hires graduates from a particular local school may have to stop relying solely on GPA and the results of standardized tests and rather look to a particular set of skills that a potential employee brings to the table. What if graduation requirements shifted from students having to show proficiency on a state exam in Biology or Geometry to students producing a portfolio of products that demonstrated not only their skill set but also their personal learning interests? Free-market education, anyone?

-Lucas Gillispie

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About time…

by Lucas on Mar.15, 2008, under Miscellaneous

Well, I’m not really sure why it’s taken me this long to create this sort of blog. Gaming and Education are two of my passions, and the point at which they meet is particularly exciting to me. So, why has it taken me so long to put a site like this together? Who knows? Here it is…

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